October 03, 2012 The Development of the Trick Shots Mobile Game
Take a behind the scenes look into the development of the Harlem Globetrotters Trick Shots mobile game
Phase 1 - Concept
Do you have a good idea for a game? Then you all ready have your concept and you can skip to phase 2. If not, you need to decide what your mobile game is going to be about. For us, this was easy because we love taking basketball trick shots in real life, so our concept is for a trick shots game.
Phase 2 - Create Artwork (Characters & Challenges) & Sounds
Characters - If your concept is for a game where you fly airplanes, your characters would be pilots. Since our concept is a basketball trick shots game, our characters are going to be basketball players, more specifically Harlem Globetrotters basketball players.
Challenges - Now that we have characters, they need something to do in the game. These are the challenges or levels. In Trick Shots, we have 30 different challenges, so we need a design for each one. First, we decided on the backgrounds, then we added in obstacles, then we combined the two into a scene. Each scene was one challenge.
Sounds - In the real world, when a ball goes through a basket, or bounces off a rock it would make a noise. The same should be true in a game. This helps make the game seem more real. In Trick Shots, we had Harlem Globetrotter, Dizzy Grant, record his voice to help bring our characters to life.
Phase 3 - Code
Okay, we've got our concept, we developed the artwork for our characters and challenges, we've recorded our sounds, it's finally time to make our game work. This is where you program your characters and challenges for stuff like shooting a basketball. For Trick Shots, we used a software program called Unity 3D. We created obstacles for the ball to bounce off of, the physics that cause it to bounce, the mechanics so that the player can shoot, and don't forget gravity.
Phase 4 - QA/Testing
Now that you have created a game, it's time to test it to make sure it works. You want to test the game for two reasons:
1. To make sure there are no errors.
When you test for errors, you are making sure the game works properly, like being able to hear the sound and the pause button actually pauses the game. If you find an error, you have to go back to Phase 3 to fix it. Once it's fixed, Phase 4 starts all over again.
2. To make sure it's FUN
You also want to make sure the game is playable and fun. In Trick Shots, we made sure it was possible to beat every level, to get every trophy, and earn every achievement. If levels were too hard, we made them easier, and if they were too easy, we made them harder. If they were too boring, we got rid of them.
Phase 5 - Launch
Once all of the testing is completely finished your game is done. Congrats! It's now time to tell everybody you know about it so that they can enjoy all your hard work. Download the free Harlem Globetrotters Trick Shots App for Apple and Android here right now.
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